Period # 6 –    Exploring Computer Science

 

Thursday, March 15, 2018

 

Objective: (provide a review to previously covered concepts)

 

In this activity you will implement and review:

       Broadcasting.

       Sounds and Animations

       Customize sprites

       Play and Arcade Game (PacMan)

       Use Scratch Software program environment

       Use drag and drop blocks to learn programming

       Apply problem solving process to determine the appropriate Scratch code for the project.

       Engage in discussions on why particular set of instructions work or not work.

       Use various methods to move sprites

       Create a dialogue between sprites

       Conditional scenarios using “what if”

 

Agenda:

 

What am I going to learn today?

       Introduction to MAZE creating

       Conditional statements

       Create functions

       Use the Concept of Variables

       Continue with Scratch Programming Language

       Basic terms utilized in the language

       Name basic terms used in Scratch

       Create a simple program in Scratch

       Utilize the green flag feature

       Choose appropriate method to move sprites.

         

Find a Path or Make One!

 
How am I going to learn it?

       Complete a journal entry

       Group sharing what works

       Play the Pacman Game

       Create my own maze

       Customize pictures and sounds

       Use sensing, operators Section

       Create variables.

       Hands on computer, using drag and drop commands

       Reading and discussing information

       Asking questions for clarification

       Think Pair Share

 

How am I going to demonstrate it?

       Create and Save a Working Scenario

       Save and maintain Folders for Sounds and Graphics

       Write responses to questions in journal Entry

       Create simple program in Scratch

       Demonstrate the use of basic features of Scratch

       Complete rubric for project

       Participate on a gallery walk

       Completing and turning-in Answer document

       Submitting all work assignments online

 

Why am I learning it?

Introduction to Programming is one of the creative processes that can transform ideas into reality.  The intention is to highlight what can be created by using programming as a tool.  Students will create projects that reflect the diversity of interests in the classroom and that are personal to individual students.