Objective: (provide an
introduction to the concept of variables)
In this activity you will:
• Explain the
concept of variables.
• Create examples
of variables.
• Explain the
concept of iteration.
• Create examples
of iteration.
• Use Scratch
Software program environment
• Use drag and
drop blocks to learn programming
• Apply problem
solving process to determine the appropriate Scratch code for the project.
• Engage in
discussions on why particular set of instructions work or not work.
• Use various
methods to move sprites
• Create a
dialogue between sprites
• Conditional
scenarios using “what if”
Agenda:
What am I going to learn today?
• Introduction to
the Concept of Variables
• Scratch
Programming Language
• Basic terms
utilized in the language
• Name basic
terms used in Scratch
• Create a simple
program in Scratch
• Utilize the
green flag feature
• Develop a
dialog between Scratch sprites
• Explain 3 major
ways to move sprites
• Choose
appropriate method to move sprites.
Find a Path or Make One!
How am I going to learn it?
• Complete a
journal entry
• Group sharing
what works
• Explain the
concept of variables.
• Create examples
of variables.
• Explain the
concept of iteration.
• Create examples
of iteration.
• Participate in
a gallery walk
• Examine a given
scenario
• Hands on
computer, using drag and drop commands
• Reading and
discussing information
• Asking
questions for clarification
• Think Pair
Share
How am I going to demonstrate it?
• Write responses
to questions in journal Entry
• Make Variable
Example
• Enhance
Variable Example
• Complete KWL
Chart
• Create simple
program in Scratch
• Demonstrate the
use of basic features of Scratch
• Complete rubric
for project
• Participate on
a gallery walk
• Completing and
turning-in Answer document
•
Submitting all work assignments online
Why am I learning it?